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Mit der moddesc Version 34 geht Courseplay. Moin habe da mal eine frage wirst du den tool auch noch für ls17 machen? Danke Winny für deine hilfe.

Top Aber wie bitte schön soll Ottonormalverbraucher daruf kommen die ModDesc zu verändern Wer sagt das die Falsch ist bei mir läuft es mit 34 einstellung.

Ich habe die Steamversion und Update 1. Hier das Video https: Hallo, ich hatte das gleiche Problem. Ich hab da son Problem.

Wollte eben die CourseplayBeta testen aber ich scheitere schon am verpacken der Zip. Diese ist im Spiel bei der Modauswahl nicht mehr zu sehen.

Ich habs mit ner anderen Mod die vorher funktioniert hat probiert, dat selbe. Wenn ich die funktionierende Mod entpacke und wieder als Zip verpacke funktioniert sie nicht mehr.

Modhoster benutzt Cookies um eine bestmögliche Funktionalität zu gewährleisten. Neue Mods alle neuen Mods. Anbaugeräte F - S.

Anhänger A - S. Sonstige Anhänger Tandem Tridem Überladewagen Fahrzeuge F - V. Nützliches A - Z. Selbstfahrer B - K. Traktoren C - I. Kategorien Anbaugeräte F - S.

Charts Tages Charts Ewige Charts. Sonstige Anhänger Tandem 66 Tridem 47 Überladewagen When a field edge path has been selected, you can view its borders with the visibility button.

In addition, the Seed Usage Calculator can display the amount of seeds needed for the selected field, for every fruit available in the game.

The tool's work width can be set here, from which the course's lane width is calculated. This setting is required in order to be able to generate a course.

If you select Current vehicle position or Last used position and set the headland to be worked on after the center of the field , the location you select here will be where the course ends.

If you selected a corner to start from then choose the direction that the first lane will go from the starting corner.

If you selected a vehicle position, the starting direction is determined automatically based on the headland direction or.

Set whether the course should include headland "turn row" Wikipedia , whether it should be clockwise or counter-clockwise and whether it should be before e.

Choosing Smooth will generate slightly rounded corners on the headland so vehicles miss less fruit at sharp corners.

When all required options have been set, the "generate course" button becomes available. Clicking it, it generates the course with the above settings.

Again, the minimum requirements are: Either a field edge path or a course with at least 5 waypoints must be loaded when headland is activated, the course has to have at least 20 waypoints the loaded course has not been generated the loaded course has not been combined from multiple courses a starting corner has been set a starting direction has been set HUD: Shovel positions This page is only displayed in Fill and empty shovel mode.

These positions do not have to be set during recording. They also do not indicate when the shovel should have the set position.

They can be overwritten at any given time. They will be saved in the vehicles. The position of the arm, shovel and grabber before unloading.

This position is used so the shovel doesn't crash into a waiting trailer. If activated, the driver will stop when the shovel is being filled.

The driver will move forward when it's not filled anymore until it's filled again, repeating until it's full. If not activated, the driver will drive through the silo, being filled while moving default setting.

The tractor waits at the first waypoint until his trailer has been filled. This can happen at a silo, at a field edge or anywhere else. As soon as he reaches an unloading trigger, he unloads automatically.

Afterwards he continues the course to return to the first waypoint. The last waypoint should be 5 to 10 m ahead of the first, and have somewhat the same direction as the first.

The combi mode is very similar to the Grain transport mode, in that the tractor drives a course and unloads at a trigger. But, in addition, the driver unloads a working combine or chopper on the field.

Then, the driver drives to the combine, comes from behind, and drives underneath the pipe, where the combine starts to unload into the tractor's trailer.

The tractor has two possibilities to have a combine in reach: The course's last waypoint is on the field where the combine is working.

Mostly, the driver identifies the combine automatically if the field isn't too big or too hilly. The driver also identifies multiple combines and assigns himself to the combine that fits best for him based on distance and the combine's fill level.

The tractor is assigned to one distinct combine see HUD: Only the selected combine will be unloaded, none else. In this mode, it doesn't matter if the tractor and the combine are on the same field.

The overloader mode is somewhat similar to the combi mode, in that the driver unloads a combine. But instead of the driving a course to an unloading trigger, the driver overloads into a waiting trailer.

As with the combi mode, a combine can be found automatically or set manually. The course's start point should be in proximity to a waiting trailer e.

From there, the course must lead to the trailer. When the overloader's pipe is above the waiting trailer so when it's able to overload , a waiting point needs to be set.

Later, while driving the course, this waiting point tells the overloader to stop, extend the pipe, and start overloading. During, an info message XYZ has reached overload point.

When the overloader is empty, the driver will continue the course and wait at the last waypoint for his next unloading operation.

After the waiting point, the course needs to extend a little further away from the trailer , ideally back to the start point.

When fertilizing or seeding, there are two sections: You record the course yourself. It is important that there need to be two waiting points.

The first one at the position where the work on the field should start, and the second at the position where the work on the field should end.

This work area is absolutely necessary for the correct functioning of this mode. The course can be generated automatically. For further information, see the Generate course section.

The waiting points will be set automatically. The second part, the automatic refilling, is a regular "A to B" course. As soon as a refilling trigger is recognized, the driver stops and refills automatically.

If a tool isn't fillable via a trigger, but rather manually e. When driving through a trigger or waiting at the refill waiting point, the driver will wait until the tool is filled with the percentage set in the Refill until percentage option default: As soon as the tool is empty, it goes into transportation mode and the driver follows the refilling course.

Back at the field, the driver drives to the point on the field where it last stopped work, sets the tool into work mode, and continues working.

The transfer mode is the most simple form to get from A to B. It uses a completely regular course with a start and an end point. The driver blindly follows that course, without unloading or other fancy stuff.

Reaching the end, the driver returns to the start point and repeats the course. If you want to prevent that, you need to activate the Stop at last point or at next trigger option.

The field work mode is the work horse of all the different modes: Also, the work area must be defined between two waiting points; the unloading course needs to go through a corresponding trigger.

Tools will be un folded and de activated automatically. Drivers with balers as tools will stop and unload the bales automatically.

This mode works similarly to the overloading mode. The course must have a waiting point at the overloading position, where the combine will stop, extend the pipe, and unload.

The combine needs to be hired as a regular helper or with AutoCombine , and only then Courseplay may be activated.

Then it drives to the course's start point, follows the course until the waiting point, where it will unload into a waiting trailer.

After, it will follow the course until the end point, from where it will drive to the last position where it worked as a helper. Now, it will activate its cutter and continue threshing.

The liquid manure transporting mode is for transporter barrels and similar tools that have an integrated liquid manure filling trigger.

The tool is refilled at a liquid manure silo and then driven to a field's edge, where a working liquid manure barrel can refill automatically.

The course must lead through a liquid manure trigger e. At the position where the liquid manure barrel should refill hence the transporter should stop , there needs to be a waiting point.

This mode lets you fill a shovel in a designated area e. At the point where the shovel should start loading, set waiting point 1. This point indicates the start of the filling area.

During the driving of the course, the shovel will be set to the. At the end of the silo, set another waiting point 2.

This point indicates the end of the filling area. Set the direction to reverse , and reverse back out of the silo and a bit further. Try to drive as straight as possible.

The last 3 or 4 waypoints of that section should be as straight as possible. Set the direction to reverse , and reverse back as straight as possible.

Set the direction to forwards and drive back to right before the starting point. Before starting the driver, make sure you've set the necessary shovel positions.

When starting the driver, he will drive to waiting point 1 and set the shovel to the loading position. He will continue until the shovel is full, then stop and set the shovel to the transport position.

He will then switch to the "reverse out of the silo" part of your recording, and continue to drive the recorded course. Four waypoints before waiting point 3 the driver will set the shovel to the pre-unloading position and start looking for a bunker or a trailer to unload to.

If nothing has been found, the driver will stop. The shovel will then be set to the unloading position and unload. But, to ensure a perfect procedure, the trailer should be right at your waiting point 3.

For general descriptions of the settings, see HUD: If the field scanner is activated, choose a field edge path from the list.

If no field is selected, the currently loaded course if present is used as a field edge path. Set the work width.

Wäre super, wenn es vom Lager auch zum Verkauf ginge! Nimm zwei kleine Drehschemel Anhänger und einen kleineren, wendigeren Traktor dann geht das ohne Probleme.

Interesse an weiteren auf jeden Fall!!! Interesse an weiteren Kursen??? Info'S findest du hier: Ich bin noch nicht so ganz erfahren mit courseplay Abf FeldHof , fügst dann Teil 2 z.

Abl Getreide und Teil 3 z. Abf Hof-F07 dazu und hast einen Rundkurs zum abfahren von Getreide. Vom Feld zum hof und vom hof zum Feld.

Fahren lassen und der driete ist zum abladen aufen hof. Wie meinst du das genau das jeder Kurs aus 3teile besteht und zusammen gefügt werden muss?

Modhoster benutzt Cookies um eine bestmögliche Funktionalität zu gewährleisten. Neue Mods alle neuen Mods. Anbaugeräte F - S.

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